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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — bestowing more challenges on a player


Our player is currently having no problem beating the level. Without obstacles and dangers, the game might as well just be a straight line for the player to walk down. Let's give this game some challenge.

  1. 1. Create an event that triggers when the player overlaps the Hazard object. As with touching the goal, change the player animation and deactivate the platform movement. Choose the animation Die instead this time, as in the following screenshot:

  2. 2. Now add a new event to the event sheet. Choose the Player object and select An animation is playing as the condition. Enter Die in the box and click on Finish.

  3. 3. For this event, add the action Move at angle for the Player object. Enter 2 as the Pixel Distance and 90 Degrees (downward) for the Angle to move at. Click on Finish.

  4. 4. Add one more action to the event for the Player object: choose Send to front and click on Finish.

  5. 5. Now insert another event for the Player object. Choose the condition...

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