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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Figuring out the geometry

The CCDrawNode class provides just three functions. These functions are drawDot, drawSegment, and drawPolygon, which enable you to draw a color-filled circle, a color-filled segment, and a color-filled polygon with a separate border, respectively. We will write a simple yet extremely resourceful function to help us with the generation of vertices for our game elements. However, before we write this utilitarian function, let's take a closer look at each element and the vertices they contain:

Game element

Visual

Visual with vertices

Player

Figuring out the geometry
Figuring out the geometry

Enemy

Figuring out the geometry
Figuring out the geometry

Shield

Figuring out the geometry
Figuring out the geometry

Bomb

Figuring out the geometry
Figuring out the geometry

Missile launcher

Figuring out the geometry
Figuring out the geometry

I have highlighted the vertices on each of these shapes to underline a basic geometrical object that we will use to our advantage in this gameā€”the regular polygon. As most of you may know, a regular polygon is a polygon that is equiangular and equilateral. The interesting thing about a regular polygon is that we can use the parametric equation of a circle...

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