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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Enhancing Scenes with Post-Processing and Niagara

In this chapter, we will learn what a Post Process Volume is and how to use it to improve the visual quality of our scenes in terms of both rendering quality and creative effects. We will also learn what a Color Lookup Table is, what the process is to create a new Color Lookup Table, and how to use it inside the Post Process Volume. We will also introduce the fundamentals of the Niagara particle system by creating a simple dust effect to be added to our Level.

In this chapter, we will cover the following main topics:

  • Discovering the Post Process Volume (PPV)
  • Exploring PPV settings
  • Creating a Color Lookup Table
  • Introducing Niagara

At the end of this chapter, we will be able to color-correct our scene using Post Process Volume and add some camera effects. We will know how to create a Color Lookup Table to be used to color-correct our frame. We will also be able to use Niagara to create some simple atmospheric...

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