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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Tracking an object based on color


In this recipe we will show how to track objects with a specified color using the OpenCV library.

Getting ready

In this recipe we will use OpenCV, so please refer to the Integrating with OpenCV recipe from Chapter 3, Using Image Processing Techniques. We will also need InterfaceGl which is covered in the Setting up a GUI for parameter tweaking recipe from Chapter 2, Preparing for Development.

How to do it…

We will create an application that tracks an object with a selected color.

  1. Include the necessary header files:

    #include "cinder/gl/gl.h"
    #include "cinder/gl/Texture.h"
    #include "cinder/Surface.h"
    #include "cinder/ImageIo.h"
    #include "cinder/Capture.h"
    #include "cinder/params/Params.h"
    #include  "CinderOpenCV.h"
  2. Add members to store the original and processed frame:

    Surface8u   mImage;
  3. Add members to store the tracked object's coordinates:

    vector<cv::Point2f> mCenters;
    vector<float> mRadius;
  4. Add members to store the parameters that will be passed to the...

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