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C# Programming Cookbook

You're reading from   C# Programming Cookbook Quick fixes to your common C# programming problems, with a focus on C# 6.0

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781786467300
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Dirk Strauss Dirk Strauss
Author Profile Icon Dirk Strauss
Dirk Strauss
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Toc

Table of Contents (15) Chapters Close

Preface 1. New Features in C# 6.0 FREE CHAPTER 2. Classes and Generics 3. Object-Oriented Programming in C# 4. Composing Event-Based Programs Using Reactive Extensions 5. Create Microservices on Azure Service Fabric 6. Making Apps Responsive with Asynchronous Programming 7. High Performance Programming Using Parallel and Multithreading in C# 8. Code Contracts 9. Regular Expressions 10. Choosing and Using a Source Control Strategy 11. Creating a Mobile Application in Visual Studio 12. Writing Secure Code and Debugging in Visual Studio 13. Creating a Web Application in Azure Index

Introduction


During your career as a creator of software, you will hear the term OOP many times. This design philosophy allows for objects to exist independently and can be reused by different sections of code. This is all made possible by what we refer to as the four pillars of OOP, namely inheritance, encapsulation, abstraction, and polymorphism.

In order to grasp this, you need to start thinking of objects (which are basically instantiated classes) that perform a specific task. Classes need to adhere to the SOLID design principle. This principle is explained here:

  • Single responsibility principle (SRP)

  • Open/closed principle

  • Liskov substitution principle (LSP)

  • Interface segregation principle

  • Dependency inversion principle

Let's start off with an explanation of the four pillars of OOP, after which we will have a look at the SOLID principle in more detail.

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