Introduction
Windows programming is the start of creating proper applications. We need to know how to package our game into one executable file so that all our resources, such as images, models, and sounds, are encrypted properly and packaged into one file. By doing this, we make sure that the files are safe and cannot be illegally copied on distribution. The application, however, still makes use of these files at runtime.
Windows programming also marks the start of understanding the Windows Message Pump. This system is very important to understand, as all major programming paradigms depend on this principle, especially when we are doing event-driven programming.
The main principle of event driven programming is that, based on events, we should process something. The concept to be understood here is how often we check for events and how often we should process them.