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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Writing a ConfigurationSerializable class


In our plugin Warper, we will need to save the Bukkit locations. Locations are not serializable themselves. Serialization is the process of translating data or objects into a form that can be written to a file. We will make our own class that holds the Bukkit Location data and is able to convert it to and from a map of strings to objects that are serializable. If you are new to maps, they are a very useful type of collection that we will use throughout this project. Maps have keys and values. Each key points to a specific value. This Warper plugin is a good example of how maps can be used. When teleporting, a player will choose a specific location to warp to by name. If all of the warp locations were in a list, we would have to iterate through the list until the correct one is found. With a map, we would pass the key, which in our case is the name of the warp, to the map, and it would return the value, which is the warp location.

Create a new class...

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