Summary
In this chapter, we explored the VR template, which is a simple way to start experimenting with VR development. We saw that the main functionalities of the VR template are in the VRPawn Blueprint.
We analyzed the Blueprint functions used to implement teleportation and saw how GrabComponent is used to make grabbable objects.
We learned about the concept of Blueprint Interfaces and saw how they can be used to allow the user to shoot using the Pistol Blueprint. We also saw how to modify the UMG menu used by the VR template.
This chapter concludes Part 4, Advanced Blueprints, about advanced Blueprint concepts. Part 5, Extra Tools, will cover some extra tools available in Unreal Engine. In the next chapter, we will learn about Animation Blueprints.