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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Creating materials


Now, it's time to set up our materials. The first thing I'll do is split my screen into three parts—the 3D Viewport,Node Editor, and Materials Tab:

This is just a personal preference, but it does give you access to everything you'll need in order to adjust your materials.

Before going further, let's take a look at some of the basic procedural textures that come with Blender:

As you can see, I've used these textures to affect the displacement or normal of the material. The textures are basically acting as normal maps.

Note

A normal map is a way to add additional detail to the model without physically building it. For example, if you wanted a cloth pattern, it would not be practical to model a cloth with all of the tiny folds and stitching. Normal mapping allows us to simulate the light and shadows of a complex surface without adding all of the geometry to model it.

You can use a texture to control the normal map by plugging its output into the Displacement input of the material...

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