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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Enabling GPU rendering

If the GPU Compute option is not available to you, you may have to enable it in Blender User Preferences under the System tab.

Enabling GPU rendering

You can also set your Resolution at this point. This is how big the rendered image will be. The bigger the image, the longer it will take to render.

Under your Output tab, you can select the default directory where Blender will store rendered images. In general, this is mostly used to render videos or a series of still images. If you only render a single image, it's very easy to manually save it wherever you want.

Also, under the Output tab, you'll be able to select what type of image or video format you want to render. In this case, we'll use PNG.

Finally, we'll set the number of Samples under the Sampling tab. The Render setting tells Blender how many samples to use when producing a final render.

The Preview setting tells Blender how many samples to use in the 3D window when you're in the...

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