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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Using Basic Lighting


In addition to building your boat, you really want to display it in its best light. As a bonus, I have provided a special section that focuses strictly on using the array of lights that Blender provides and helps you understand the basics of how to use them. They will be covered again in this book in greater detail, but I recommend you check out 6907_05_Lighting a Small Boat.pdf.

It will add another layer to your learning and help you in later chapters.

Key

Function

Z

Toggles between Wireframe and Solid mode in Viewport Shading.

Alt+Tab

In Edit Mode brings up the Mesh Select Mode menu.

Ctrl+Tab

In Edit Mode brings up the Mesh Select Mode menu.

Tab

In three part buttons, such as X, Y, Z locations or R, G, B colors, it can be used to jump from one button to the next.

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