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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you’ll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it’s the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Introduction


Even the shortest piece of animation may require a lot of time to be made. For the uninitiated, producing 60 seconds of animation may sound like an easy task, but you can spend months until these few seconds are ready to hit the screen. Since animation is a very time consuming activity, having a streamlined workflow is a must.

You have to be organized in order to make things quicker and be able to fix errors easily. Imagine yourself having to throw away a week of work because things got so confusing in your scene that you found it easier to restart from scratch rather than try and fix it. That may sound acceptable if you're only making personal studies, but in a professional scenario with tight deadlines you're simply not allowed this luxury.

From this chapter on, we'll see some practices to help you stay organized, productive, and approach several kinds of animated shots. Of course, this is not a "one size fits all" set of recipes. There are various ways of bringing your characters...

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