Starting coding the main game loop
As you can see, the last part of the previous code is the game loop, while (window.isOpen()){}
. It is this that we turn our attention to now. Specifically, we will be coding the input-handling section of the game loop.
The next code that we will add is quite long. There is nothing complicated about it, and we will examine it all in a minute.
Add the highlighted code only, which is shown in the following code, into the main game loop:
// The main game loop
while (window.isOpen())
{
/*
************
Handle input
************
*/
// Handle events by polling
Event event;
while (window.pollEvent(event))
{
if (event.type == Event::KeyPressed)
{
// Pause a game while playing
if (event.key.code == Keyboard::Return &&
state == State::PLAYING)
{
state = State::PAUSED;
}
// Restart while paused
else if (event.key.code == Keyboard::Return &&...