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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Setting up the project


Like each of the projects in this book, we will begin with a new empty Unity 3D project. This may be familiar by now, so we'll go through the steps quickly. If you require more detail, please refer to the relevant topics in Chapter 2, Setting Up Your System, and Chapter 3, Building Your App.

Creating an initial project

Use the following steps to create a new AR project in Unity. You will need to have downloaded the Vuforia packages first (please refer to Chapter 2, Setting Up Your System):

  1. Open Unity and create a new 3D project; name it something like ARBall.
  2. Choose Assets | Import Package | Custom Package to import vuforia-unity-xxxx.
  3. Choose Assets | Import Package | Custom Package to import VuforiaSamples-xxxx.
  4. While logged into the Vuforia site, browse to Vuforia Dev Portal (https://developer.vuforia.com/targetmanager/licenseManager/licenseListing) and choose or create a license key. Copy the license key into your clipboard.
  5. Back in Unity, choose main menu Vuforia | Configuration...
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