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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Prebuilding Boost on Android

If STL is the most common framework among C++ programs, Boost probably comes second. A real Swiss army knife! This toolkit contains a profusion of utilities to handle most common needs, and even more.

Most Boost features are provided as header-only code, which means that we do not need to compile it. Including headers is enough of an advantage to use it. This is the case of the most popular features of Boost: Smart Pointers, a reference-counting pointer class that handles memory allocation and de-allocation automatically. They avoid most memory leaks and pointer misuse for almost free.

However, a few parts of Boost require compilation first, such as the threading or the unit test library. We are now going to see how to build them with the Android NDK and compile a unit test executable.

Note

Resulting project is provided with this book under the name DroidBlaster_Part18.

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