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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Implementing SSAO in Vulkan

Earlier in this chapter, we learned how to implement SSAO in OpenGL and went through every detail of our code. This recipe shows how to implement this technique using the Vulkan API.

We will skip the GLSL shaders here because they are almost identical to those for OpenGL, and rather focus on the C++ parts of the code that deal with Vulkan.

Getting ready...

Make sure you read the Implementing SSAO in OpenGL recipe to understand the data flow of our SSAO implementation and the previous recipe, Writing postprocessing effects in Vulkan, to have a good grasp of the basic classes we use in our Vulkan wrapper.

The source code for this demo can be found in Chapter08/VK02_SSAO.

How to do it...

The SSAOProcessor class wraps multiple QuadProcessor instances into a single streamlined reusable pipeline for SSAO rendering:

  1. A set of GLSL shaders for SSAO rendering is passed as arguments to the QuadProcessor instances:
    struct SSAOProcessor: public...
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