Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon

Ebiten 1.8, a 2D game library in Go, is here with experimental WebAssembly support and newly added APIs

Save for later
  • 3 min read
  • 19 Oct 2018

article-image

The Go team has released version 1.8 of its 2D game library called Ebiten, yesterday. Ebiten 1.8 comes with new features such as experimental WebAssembly Port, newly added APIs, and bug fixes among other updates.

Ebiten is a very simple 2D game library in Go that offers 2D graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering), input and audio support.

Experimental WebAssembly Port


The Go team has added a WebAssembly port to Ebiten 1.8, but this is still in the experimental phase. This new feature compiles to a single WebAssembly module including the Go runtime for goroutine scheduling, garbage collection, maps, and other Go essentials, that results in a module of at least 2MB, or 500KB when compressed.

WebAssembly refers to a binary instruction format for a stack-based virtual machine. It is designed for the compilation of high-level languages such as C/C++/Rust. This helps with easily deploying the apps on client and server applications.

New APIs added


New APIs have been added for different features such as polygon, TPS, Vsync, Package audio, and Package ebitenutil, in Ebiten 1.8.

  • For polygon, type DrawTrianglesOptions API has been added which represents options to render triangles on an image. Another API type Vertex has also been added that represents a vertex passed to DrawTriangles.

  • For TPS, func CurrentTPS() float64 API is added that returns the current TPS and represents the number of update functions called in a second. Another added API, func MaxTPS() int: returns the current maximum TPS. Also, func SetMaxTPS(tps int) API is added that sets the maximum TPS (ticks per second) and represents the number of the updating function called per second.

Unlock access to the largest independent learning library in Tech for FREE!
Get unlimited access to 7500+ expert-authored eBooks and video courses covering every tech area you can think of.
Renews at $19.99/month. Cancel anytime

Bug Fixes


The bug causing multi monitors issue has been fixed. Also, issues related to macOS 10.14 Mojave has been fixed.

For more information, check out the official release notes.

GitHub is bringing back Game Off, its sixth annual game building competition, in November

Microsoft announces Project xCloud, a new Xbox game streaming service, on the heels of Google’s Stream news last week

Now you can play Assassin’s Creed in Chrome thanks to Google’s new game streaming service