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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – the vertex shader


  1. 1. Modify the default code for the VertexShaderFunction function to include setting texture coordinates:

    VertexShaderOutput VertexShaderFunction(VertexShaderInput input)
    {
        VertexShaderOutput output;
    
        float4 worldPosition = mul(input.Position, World);
        float4 viewPosition = mul(worldPosition, View);
        output.Position = mul(viewPosition, Projection);
    
    output.TextureCoordinate = input.TextureCoordinate;
    
        return output;
    }

What just happened?

Similar to a C# function, an HLSL function declaration begins with a return type, followed by the function name and the parameters it takes inside the parenthesis. The first line of the function declares a variable to hold the output value that will be returned at the end of the function.

The next three lines use the World, View, and Projection matrices to transform the input position of the vertex to position them properly for display on the screen. As we can see, the first step is to multiply the position...

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