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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Preparing a render pass for geometry rendering and postprocess subpasses

When developing applications such as games or CAD tools there are often situations in which we need to draw a geometry and then, when the whole scene is rendered, we apply additional image effects called postprocessing.

In this sample recipe, we will see how to prepare a render pass in which we will have two subpasses. The first subpass renders into two attachments--color and depth. The second subpass reads data from the first color attachment and renders into another color attachment--a swapchain image that can be presented (displayed on screen) after the render pass.

Getting ready

To lower the number of parameters that need to be provided, in this recipe we use a custom structure of type SubpassParameters...

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