Wow! What a ride. We began this chapter with some interesting discussions about gameplay and ended it with creating a whole game prototype from scratch! In this chapter, we explored the many different types of gameplay that successfully implement the mechanics that VR is uniquely capable of. Using that knowledge, we designed our game elements to take advantage of the near one-to-one translation of player movement into the game and the ability to have the player interact with the world from a true first-person perspective. Through the rest of this chapter, we built all of our systems from scratch from hand interactions to VR buttons, and even a puzzle box for the player to solve within a time limit.
In the next chapter, we're going to expand our gameplay by discussing the user experience we've created so far and how we can improve that experience through the...