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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Final word


As we write this, VR is at a crossroads.

In the years immediately following the release of the Oculus Rift and the HTC Vive, there was a flurry of activity and interest around VR, and then as the years wore on, that interest leveled out. Many people brought out their VR headsets for parties or demos and then put them away again—why?

Well, it happened for a few reasons.

The first was a question of technology, and here we need to be honest with ourselves that this is first-generation tech. What's actually going on to make these headsets work is astonishing, but they have limitations. This first generation of the technology was too expensive and too difficult to set up for mainstream consumers. The headsets weren't comfortable to wear for long periods of time, and the limitations of the lenses and the screens combined to break presence by reminding users of the technology they were using. Fields of view were narrow, lenses blurred the image if they were even a little bit misaligned...

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