Summary
In this chapter, we installed the Unreal Engine and learned about the various options we have available to us when setting it up. We created and launched a simple test project to verify that everything was working. Additionally, for those developing for mobile VR, we learned how to set up the required drivers and software development kits, and set up a mobile test project that we deployed to our device.
Along the way, we learned how to use the Epic Games launcher—not just as a way of keeping engine versions up to date and launching projects, but also as a vital learning and support resource. Through our exploration of the launcher, we learned how to get answers to questions from the Community
tab and where to find documentation and video tutorials from the Learn
tab. We explored the incredibly useful Content Examples project and looked at other projects we can use to explore specific topics in the engine. We saw that the Marketplace
offers a huge range of free and paid content that...