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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Toc

Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Summary


This was another involved chapter. We did a lot here. We began by creating a new project and migrating our VRPawn blueprints, along with their required objects, into the new project. We learned a quick way of recreating input bindings by copying the contents of DefaultInput.ini to a new project. We then added the Soul:City assets and maps to our project and set up a navmesh so that we could explore it.

Then, we got to the meat of this chapter. We scavenged a hand mesh from the VR Template project and created a Blueprint class to drive their behavior. We learned how to use construction scripts to change objects when they're created, both in the editor and in-game. We learned how to create child actor components inside our pawn and how to use them in blueprints. We learned how to create an animation blend space and an animation blueprint to animate our hand meshes and how to use an enumerator to pass state information into the animation blueprint.

In the next chapter, we're going to...

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