So far, we've covered a lot of the major systems available to us for making our projects in UE4. Using Blueprints and C++ to program takes us most of the way towards completing a project, and UMG gives us one of the final pieces of the puzzle. In this chapter, we will be covering the Animation Blueprint system, which will let us create more dynamic characters.
Animation used to be straightforward, but it was difficult to create complex systems. With UE4, we have the incredibly powerful Animation Blueprint system available to us, which we can use to create complicated animation sequences for action or fighter games for example.
If we don't need anything too complex, simple adjustments and additions to the Animation Blueprints that come with the project templates will cover anything we need. For the Third-Person Template that we've been using...