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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – the smoke example


Since an example can best explain it, we will go through all the steps required to make a basic smoke particle set up that spawns and rotates particles, fades in and out, and grows in size.

  1. First of all, you need a cloud material. Create your own cloud texture or use mine. Right-click this image and save it somewhere. Preferably, convert it to BMP or TGA before you import it.

  2. Add the texture to a Material and set it up as displayed in the following screenshot:

  3. The DepthBiasedAlpha will make sure that it is a soft particle. When a particle sprite intersects with a piece of geometry, the DepthBiasedAlpha will fade-out the sprite along the edge.

  4. The Vertex Color expression is really important. All materials that are used in particles must have a Vertex Color expression because it allows cascade to change the opacity and color of the particles. Without a Vertex Color, you cannot fade-out a particle, for example.

  5. Once the material has been set up it can be applied...

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