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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Getting the Photon Server

Assuming that you've created an ExitGames account (as detailed in the last chapter), you can visit this page: https://www.exitgames.com/Download, for downloading client and server SDKs:

Download the first link, the Photon Server SDK exe. This is a self-extracting archive, so after downloading simply browse to the location you want to extract the server code to.

You'll also want to download the Unity3D SDK, so find the download link among the list of client SDKs and download it.

After downloading the client SDK, navigate to libs | Release and drop the Photon3Unity3D.dll file into a Plugins folder in your Unity project.

You will also want to download the server license file, so choose the first on the download page (100 CCU, no expiry) and drop it into the deploy | bin_win32 directory of your server application. To run the Photon Server, simply run PhotonControl.exe. It's not ready to connect as—first, we need to create our own server application...

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