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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Playtesting

To playtest these item classes, try doing any of the following:

  • Keep in mind that to use triggers, your GameObject must be a RigidBody
  • Modify all of the variables to see what different results you get
  • Try different combinations of actions and types to see what happens
  • Add more actions and types to the classes and see how your functions behave for them
  • Set up a test scene and use all of the item classes we created
  • Modify the speed variables in the projectile class to see the varying results
  • For melee items, add a health variable to it and create an endurance system
  • For projectile items, see if you can figure out how to allow the item to pass though multiple objects before destroying itself
  • For self items, try to add a functionality to allow multiple uses of items before they get destroyed
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