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Unity Certified Programmer Exam Guide

You're reading from   Unity Certified Programmer Exam Guide Pass the Unity certification exam with the help of expert tips and techniques

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Length 766 pages
Edition 2nd Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects FREE CHAPTER 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Preface

Unity Certified Programmer: Exam Guide – Second Edition will take a basic object-oriented programmer and introduce them to Unity through a creative project that stretches across the entire book, achieving essential exam core objectives that can be put toward Unity's own Official Programmer Exam.

This book will take you (the programmer) through a discussion of the exam itself, breaking down each of its objectives, and what is expected of you to achieve a pass. From there, everything we'll discuss relates to supporting you with potential questions from the exam. So, we'll start straight away and refer to an overview of common design patterns and even more common SOLID principles that all programmers need to know. We will go through our game design brief and custom-built framework before we even touch Unity.

After installing Unity, you will begin to take your first steps in building a side-scrolling shooter game, and at the beginning of every chapter, it will be brought to your attention which core objectives we will be covering to support you. After some chapters, you will also be tested with a mini mock exam to see how you are getting on.

By the end of the book, you will have created a game that can be played on a standalone PC and/or Android device supporting a keyboard and touch screen controls, where you will fly a spaceship to fight off oncoming enemies.

As early as Chapter 2, Adding and Manipulating Objects, you will have coded the majority of the game, and the following chapters that we'll progress through will introduce you to Unity's tools and components, such as the Timeline, which is specifically built for the TV/film industry and cutscenes in games. You will cover particle effects, different materials to apply to your game objects to make them react to light, fading the sound in and out by manipulating an audio mixer with your scripting, pausing the game, storing values in your own scriptable objects, and much, much more.

Even if you aren't taking the Unity Certified Programmer Exam, you will make a game that you can continue to develop, play, and learn from.

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