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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Collaborate

Collaborate is a form of version control, which means multiple people can work on the same project at the same time. It's similar to Git, Perforce, and Mercurial. All project files are stored locally but can then be pushed to an online server (the cloud) where all members of the project can pull your changes to their local machine and vice versa.

Similar to other types of version control, Collaborate has the following features:

  • Add: Include your local files to the project to be pushed onto the cloud.
  • Conflict Resolution: Change or update yours or someone else's scene file or code when work is merged together.
  • History: Go back to a previous push to amend an issue.
  • Publish: Push your work onto the cloud for everyone in the project to share.
  • Pull: Pull work from the cloud to your local machine.

Collaborate also has a repository, whichis where your project is stored.

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