Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

Arrow left icon
Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Buying upgrades for our player's ship

In this section, we will cover the process of buying upgrades for our player's ship. This includes the following:

  • Credit balance
  • Option to buy
  • Letting the player know the item has been sold

The following screenshot shows our shop scene with its selection grid and two purchased items marked as SOLD. Above the selection grid, to the left, is the user's current in-game bank balance and an image showing what the player's ship currently looks like with the two upgrades applied. Lastly, to the right is the option to buy the currently selected item, which is C. Bomb:

In this section, we will return to the script that is responsible for purchasing upgrades and applying them to the player's ship. In the PlayerShipBuild script, we will add global variables that will hold the player's weapon upgrades in an array, as well as game...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime