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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Customizing for different platforms

Throughout this book, we have been developing and playing our game in the Unity Editor. In this section, we are going to start making some considerations regarding what will differ between the Android and PC versions of our game. For example, mobile devices have a touch screen, so it would be useful if our game could detect that it's being played on a mobile device and therefore implements the correct controls.

Also, our game has been developed with a strict 1,920 x 1,080 resolution, we have introduced flexibility with the shop scene's UI, and ensured it accommodates various aspect ratios. In this section, we will go further and make our game support various aspect ratios.

Let's get started and modify our Player script so that it supports touch screen movement and fires on mobile devices.

Navigating and firing the player's ship with the touch screen

In this section, we are going to revisit...

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