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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Applying physics with RigidBody

Throughout this book, we have used colliders and trigger boxes to detect hits from a bullet or a selection made in the first rendition of our shop. We have also referred to applying a RigidBody component to some of these game objects with colliders to ensure a collision is detected. We haven't made use of Rigidbody any other way so far. However, in this section, we are going to make more use of Rigidbody by making a collision happen: the blocks will collapse from our level3 boss game object going through them.

The following image shows the cargo art assets being smashed out of the way with the use of applying and tweaking Rigidbody components, which is what we will achieve in this section:

Let's make a start by setting up our level3 scene with some pre-made assets:

  1. In the Project window, navigate to the Assets/Scene folder.
  2. Double-click the level3 scene to open it...
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