Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
Arrow right icon
View More author details
Toc

Summary

In this chapter, we looked at attack AI, focusing on how to have enemies chase and attack a player and then how to evade. These are basic attack behaviors and can be extended to more complex and game-specific behaviors, and we discussed how to do this when creating groups of enemies.

In the next chapter, we will look at another special AI case, which is driving and cars. However, instead of using a general-purpose AI system such as RAIN or React AI, we will use an AI plugin specifically designed for cars that takes into account physics to create realistic driving.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime