Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
Arrow right icon
View More author details
Toc

Summary

Our AI characters need to be able to move between different points in our scene in an intelligent way, and we looked at pathfinding AI systems that helped us do that. We tried three different ones: Quick Path, React, and RAIN. But our characters need to be able to do more than just walk from one point to a second one in our levels. In the next chapter, we will extend what we have learned about pathfinding here by seeing how to set up patrolling behaviors for our characters. This will be the start for having characters walk around a level in a realistic way.

You have been reading a chapter from
Unity AI Programming Essentials
Published in: Dec 2014
Publisher:
ISBN-13: 9781783553556
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime