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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Devising a table-football competitor


Another common table game that has made its way into the digital realm is table football. In this recipe, we will create a competitor, imitating the way a human plays the game and using some techniques that emulate human senses and limitations.

Getting ready

In this recipe, we will use the knowledge gained from Chapter 5, Agent Awareness, and the emulation of vision.

First, it is important to have a couple of enum data structures, as shown in the following code:

public enum TFRAxisCompare
{
    X, Y, Z
}

public enum TFRState
{
    ATTACK, DEFEND, OPEN
}

How to do it…

This is a very extensive recipe. We'll build a couple of classes, one for the table-football bar and the other for the main AI agent that handles the bars, as follows:

  1. Create a class for the bar that will be handled by the AI:

    using UnityEngine;
    using System.Collections;
    
    public class TFRBar : MonoBehaviour
    {
        [HideInInspector]
        public int barId;
        public float barSpeed;
        public float...
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