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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

The iOS App Store


Unity developers have taken to Apple's App Store in a big way. On any given day, a good number of the games on the "Top 100" list are Unity-made titles. For a particularly good time, try The Room, which is a short-and-sweet MYST-like game that will have you safe-cracking increasingly complex puzzle boxes nested inside one another. Again, a significant amount of time, talent, and effort went into creating The Room, but this tour is about getting a feel for what Unity can do—and what you can do with it (given enough time, talent, and effort!).

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Unity 4.x Game Development by Example: Beginner's Guide - Third Edition
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849695268
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