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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Pong


Seriously, Pong? Yes, Pong. The British Academy of Film and Television Arts hosts an online version of the classic game (http://www.bafta.org/games/awards/play-pong-online,678,BA.html). The original Pong is credited with kick-starting the commercial video game industry that we know today:

The mechanic: Pong takes its name from "ping pong"—a real-world activity where two players use paddles to bounce a ball at each other across a table with a tiny net. Ping pong was adapted from tennis, after people finally realized that all that running around was too much effort.

Some real-world activities lend themselves very well to video game mechanics. Not quite 50-years old, the video game industry is still very much in its infancy. There is an enormous wealth of fun stuff in the physical world (such as playing ping pong or blowing up tanks) that's waiting to be adapted to a terrific video game mechanic. Are you clever enough to find one of those undiscovered mechanics and build the next Pong?

...

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