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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

A blank slate


Start a new Unity project by navigating to File | New Project…. Create a new folder called robotRepair on your computer's operating system. Follow the same steps as before to choose a folder for the new project, call the project robotRepair, and click Create. You don't need to import any extra unityPackage files if you don't want to—we won't be using anything from them in this project.

When Unity has finished building your project, you should see that big, wide-open, empty 3D world. We're going to completely ignore the 3D world for this project and focus instead on the invisible 2D plane sitting in front of it. Imagine that your 3D world sits behind a sheet of glass. That sheet of glass is where the Unity GUI controls exist. We'll tack up buttons and images to that sheet of glass as if they're stickers that the player can interact with.

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