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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – displaying the time on-screen


We know from the Debug statements that the clock is working, so all we need to do is stick the timeRemaining value into our GUIText to see it on the screen. But, it won't look very clock-like unless we perform a tiny bit of math on that value to split it into minutes and seconds, so that five seconds displays as 0:05, or 119 seconds displays as 1:59.

  1. Call the ShowTime() function from within the DoCountdown() function (you can delete or comment the Debug.Log() statement):

    function DoCountdown()
    {
      timeRemaining = startTime - Time.time;
      // (other lines omitted for clarity)
      ShowTime();
      //Debug.Log("time remaining = " + timeRemaining);
    }
  2. Create some variables to store the minutes and seconds values in the ShowTime() function, along with a variable to store the string (text) version of the time:

    function ShowTime() {
       var minutes : int;
       var seconds : int;
       var timeStr : String;
    }
  3. Just below that, divide the timeRemaining by 60 to get the...

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