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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

C# Addendum


The C# version of the DisappearMe script is nearly identical to the JavaScript version. There are just a few differences between the way in which JavaScript and C# scripts are set up.

using UnityEngine;
using System.Collections;

public class DisappearMeCSharp : MonoBehaviour {

  // Use this for initialization
  void Start () {

  }

  // Update is called once per frame
  void Update () {
    renderer.enabled = false;
  }
}

Notice that the C# script has two using statements at the top. This is because there are thousands of collections of code and keywords that you can tap into with C#, and if we assume that every project needs to have access to every nook and cranny of the C# language, we'll wind up with a massive final file! The using keyword tells Unity which specific sections of the C# language this script needs to access.

Another difference is the "class" declaration beneath the using statements. Every C# script is its own class (like the Renderer class we discussed earlier...

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