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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

A capital idea


The Transform component is listed as Transform with an uppercase T. When we refer to it in code, we use a lowercase t. In the Script Reference, it has an uppercase T again. But, if you've already made the mistake of using an uppercase T in your code, Unity threw you an error in the console window. What gives?

Unity's language is case sensitive, which means that a word with a capital letter is treated as a completely different thing than the same word with a small letter. So, transform and Transform are as different from each other as the words night and day.

Transform is a class. A class is like a blueprint that you use to make other things. You might implement power-ups in your keep-up game. Your capital-P Powerup class describes what a power-up should look like and how it should behave. You might create a new power-up using your Powerup class, and label it powerup with a small p. The capital-P Powerup class contains the instructions for building something, and lowercase-p...

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