Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

Arrow left icon
Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

What is a particle system?


A particle system is referred to in Unity as a system—rather than a component—as it requires these components working together in order to function properly:

  • A Particle Emitter—this defines the creation of particles, their lifespan, velocities, and range

  • A Particle Animator—this defines the behavior of the particle throughout its lifespan

  • A Particle Renderer—this defines the appearance of the particles rendered

Before we begin to work with these systems themselves, we need to understand these three component parts in more depth.

Particle Emitter

Within any particle system, the emitter component is in charge of instantiating individual particles. In Unity, there is an Ellipsoid Particle Emitter and a Mesh Particle Emitter available.

The ellipsoid emitter is most commonly used for effects such as smoke, dust, and other such environmental elements that can be created in a defined space. It is referred to as the ellipsoid because it creates particles within an ellipsoid...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime