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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Adding a pause menu

When playing games, especially mobile games, there may come a time when you need to stop playing them at any moment. Having a pause menu will allow our players the convenience of deciding when they want to stop the game in its current state and resume it at a time that is convenient for them. This will also allow us to dive into some additional concepts in using Unity’s UI system, so with that in mind, let’s start building one:

  1. Open up the Gameplay scene by going to the Project window, opening the Assets/Scenes folder, and double-clicking on Gameplay, saving the MainMenu level if you didn’t do so already:
Figure 4.30 – Opening the Gameplay scene

Figure 4.30 – Opening the Gameplay scene

Before we worry about how we are going to open our pause menu, let’s go ahead and create the pause menu that we’ll be opening first.

  1. The first thing we’ll do is dim our screen when we enter the pause menu. An easy way to do...
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