Summary
We now have our game running on Android and iOS devices, and we have learned the steps we’ll need to take each time we want to deploy our games on these devices.
While I will not be writing about exporting to both kinds of devices again until we get to Chapter 13, Building a Release Copy of Our Game, it’s a good idea for you to see how the changes that we will make will work with both platforms and keep testing on each platform to make sure that your project works correctly and at a frame rate that you are okay with.
This is especially important to note, as running the project on your PC via the editor or an emulator will not always accurately represent how the game will run on a different device. As a result, you may find that certain aspects of your game that run fine on your mobile device will cause your computer to be choppy instead. The thing is, you won’t know unless you are always checking the games on devices, so I highly advise that you do...