Summary
In this chapter, we learned how we can use Remote Config to make adjustments to our games on the fly.
Important note
There’s a lot more that you can do with Remote Settings. You can learn more about Remote Config and how to use it to work with non-default parameters at https://docs.unity3d.com/Manual/UnityAnalyticsRemoteSettingsComponent.html.
With this, we have all of the implementation details of our game complete, but our game right now is pretty bare. In the next chapter, we will look into ways to make our game more polished, using features such as particle systems and screen shake.