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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building a wrist-based menu palette

Some VR applications that are designed for two-handed setups give you a virtual menu palette attached to the player's wrist while the other hand selects buttons or items from it. Let's see how that is done. This scenario will assume you have a two-hand controller VR system. Converting our dashboard control panel into a wrist palette is not too difficult. We just need to scale it appropriately and attach it to the hand controller.

We'll duplicate and re-purpose the Dashboard object to use it on your left wrist:

  1. In Hierarchy, right-click on Dashboard and choose Duplicate.
  2. Rename the new object Palette.
  3. Disable the old Dashboard object.
  4. Drag the Palette object so that it is a child of the LeftHand Controller object (under XR Rig/Camera Offset).

Now, we'll modify the Palette graphics, as follows. Feel free to change the settings for what works for you:

...
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