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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Embedding the model

In the last section, the neural network controlling the monster evolved to get better at navigating the environment and eating food. When we stopped the training, a .nn file was created. This file represents the trained neural network for the monster. We do not need to re-train the Agent; we can instead use this model to achieve the behavior we expect. We could even provide this model to any number of Agents (as long as they have the same configuration as our monster), and these new Agents would happily move around the environment, avoiding walls and rocks while chasing chicks. But that's getting ahead of ourselves. Let's first use the model with the original monster:

Locate the Monster.nn model exported in the previous section. As you can see from Figure 10.26, the path to my model is located in the <project root>/models/Monster folder.

  1. Drag this file into the Project panel in Unity to the Assets/Models folder (create the folder if...
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