The new Shader Graph feature in Unity 2018 is a powerful and exciting feature, opening up shader creation and editing to everyone, without any need for complex mathematics or coding skills. In this recipe, we'll create a simple Shader Graph to generate a checkerboard pattern, and create a Material that uses that shader, and apply it to a 3D cube. The end result will be as follows:
![](https://static.packt-cdn.com/products/9781788471909/graphics/assets/e3659fae-9246-4166-b56f-ec293e82a3f3.png)