While the rest of the recipes in this chapter are demonstrated in 3D projects, basic character movement in 2D and also limiting the movement to a bounding rectangle, are core skills for many 2D games, and so this first recipe illustrates how to achieve these features for a 2D game.
Since in Chapter 3, Inventory UIs, we already created a basic 2D game, we'll adapt this game to restrict the movement to a bounding rectangle:
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