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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Chapter overview

In this chapter, we will cover some of the different ways that we can integrate Unity's Analytics tools into our projects.

This chapter already assumes that you have Unity analytics activated. If you haven't done so yet, refer to Chapter 5, Advertising with Unity Ads, to learn how to create an account.

Your objectives

This chapter will be split into a number of topics. It will contain a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Setting up Unity analytics
  • Tracking custom events
  • Working with the funnel analyzer
  • Tweaking properties with remote settings
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